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RE: Box-Of-Flumph
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Author Topic: RE: Box-Of-Flumph  (Read 7744 times)
cm2ramos
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« on: October 08, 2006, 11:54:44 am »

Good question regarding NPC's...

Will there be a Random NPC Generator in the the next version?  Set Select Race, Class(es), Level(s), and click Generate NPC!  Then tweek from there.

This function would be a value added bonus to save GM's some time on this process.  I know for me, I have a lot of NPC's to create for a new Level Zero starting campaign from your basic low-level peasants/grunts to high level key Protagonists & Antagonists.

Cheers!

C.M.Ramos
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C.M.Ramos
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daan
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« Reply #1 on: October 10, 2006, 06:16:17 am »

I run a D&D game each week and it takes me at least an hour just to write up all the NPCs. Its on the backburner, but a statblock NPC generator is a likely addition if I have some extra time left. Smiley

Daan
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gsman
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« Reply #2 on: October 13, 2006, 10:00:23 pm »

Cool. I can wait for that(as a GM that would be EXCELLENT for me)
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« Reply #3 on: October 24, 2006, 01:18:16 pm »

I applaud you and almost adore you.
 If only I knew how to write such things I would.

I have DL the Flum, and am playing with it as I type this., but I do have a question.

How do I give them jobs? The family tree is wicked! But they bums donít work.
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he young seldom do as they are told. "NOX"

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daan
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« Reply #4 on: October 25, 2006, 04:52:20 am »

Quote from: "evonava"
I applaud you and almost adore you.
 If only I knew how to write such things I would.

I have DL the Flum, and am playing with it as I type this., but I do have a question.

How do I give them jobs? The family tree is wicked! But they bums donít work.


In this version they should get jobs when they reach a sufficient age.

Maybe you are lacking non-kingdom cities for them to move to. Any city flagged as a kingdom is treated as a 'spawnpoint' for new families and NPCs there will always lack jobs. This gets them to move to one of your cities.

Hope that helps!

Daan
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